A Pool won't work for me for I need more differentiated access to the buffered 
entries than a Pool can provide.
The actual Issue that I'm having with those message_t objects I read from my 
buffer component is that for example after sending them to a node with address 
1 I get signaled that I got no Ack for the sent packet from node 0 allthough it 
was send to node 1. Does that sound somehow familiar to someone?

Am 12.04.2010 um 15:13 schrieb Arik Sapojnik:

> Hi,
> 
> How about using a Pool like this:
> interface Pool<message_t>
> 
> And wire it like this:
> components new PoolC(message_t, POOL_SIZE);
> App.Pool -> PoolC;
> 
> Arik
> 
> On Mon, Apr 12, 2010 at 15:08, David Piotrowski <[email protected]> wrote:
> Hi,
> 
> I'm trying to implement a buffer for message_t structures and am having some 
> trouble with it.
> Basicly what I want to do is create a component with an array of message_t 
> structures. A command like "storeMessage(message_t* msg)" would memcpy the 
> contents of the message pointed at by the msg-pointer to one of the message_t 
> structures in the array. But after reading the buffered message_t structures 
> out of the buffer again and sending them I get strange results. Now I wonder 
> whether this can be done the way I expected or whether I would have to try an 
> entirely different approach. Also I am not sure if message_t structures can 
> be handled this way or if I have to use some special interfaces/components 
> for handling these structures.
> 
> Btw, using code a la
>        bufferedMessageT = *msg;
> instead of memcpy() leads to the same results.
> 
> Thx, David
> _______________________________________________
> Tinyos-help mailing list
> [email protected]
> https://www.millennium.berkeley.edu/cgi-bin/mailman/listinfo/tinyos-help
> 
> 
> 
> -- 
> Best Regards,
> Arik Sapojnik

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