Sam,

You might be better off implementing your own mathematical functions, if
they are not too complex.

I think math.h implementations account for float variables, so they need
to use fixed-point arithmetics. If you don't need floats you can save a
lot of time with simpler implementations. In one application I saved
15ms for pow. 

Take a look at this:
http://mspgcc.cvs.sourceforge.net/viewvc/mspgcc/msp430-libc/src/libm/ef_pow.c?view=markup


Regards,
Victor

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