** Attachment added: "Results of running the reuse-vbo sample program on an desktop with r600g" https://bugs.launchpad.net/ubuntu-omap4-extras-graphics/+bug/974170/+attachment/3008778/+files/r600g-reuse-vbo.png
-- You received this bug notification because you are a member of TI OMAP Developers, which is subscribed to ubuntu-omap4-extras-graphics. https://bugs.launchpad.net/bugs/974170 Title: SGX omap4 drivers can't handle changing the contents of and reusing a VBO in multiple draw calls in the same frame Status in Ubuntu OMAP4 graphics addons: New Bug description: The SGX omap4 drivers can't handle changing the contents of and reusing a VBO in multiple draw calls in the same frame. For example: /* Upload data to the VBO, and draw */ glBindBuffer(GL_ARRAY_BUFFER, vbo) glBufferData(...) glVertexAttribPointer(...) glDrawArrays(...) /* Change the data held by the same vbo, and draw again */ glBindBuffer(GL_ARRAY_BUFFER, vbo) glBufferData(...) glVertexAttribPointer(...) glDrawArrays(..) eglSwapBuffers() With SGX, both the first and second glDrawArrays(), end up using the VBO contents set by the *second* glBufferData() call. The data uploaded the first time is just ignored. The expected behavior is for the first draw operation to use the data uploaded by the first glBufferData() call, and the second draw operation to use the data uploaded by the second glBufferData() call. I have created a small example that exhibits this issue: http://people.linaro.org/~afrantzis/reuse-vbo.tar.gz Use the --separate-vbos option to draw using a separate VBO for each triangle (instead of a single VBO for both) Use the --draw-line option to draw the second triangle using GL_LINE_LOOP (instead of GL_TRIANGLES), to make things visually clearer I have attached two images showing the results of running the example on SGX and on desktop r600g using GLES2 with various options. On r600g the results are the same regardless of whether we are using a single VBO or separate VBOs. On SGX, when using a single VBO, the second triangle is drawn (erroneously) using the same vertex data as the second triangle (passed in the second glBufferData()) call. I think that https://bugs.launchpad.net/ubuntu-omap4-extras- graphics/+bug/912280 is another expression of this problem. To manage notifications about this bug go to: https://bugs.launchpad.net/ubuntu-omap4-extras-graphics/+bug/974170/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~tiomap-dev Post to : tiomap-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~tiomap-dev More help : https://help.launchpad.net/ListHelp