On 12.06 RC1 image, hardware pack: http://snapshots.linaro.org/precise/hwpacks/lt-panda-x11-base/119 /hwpack_linaro-lt-panda-x11-base_20120617-119_armhf_supported.tar.gz
with ubuntu image: http://snapshots.linaro.org/precise/images/ubuntu-desktop/228/linaro- precise-ubuntu-desktop-20120617-228.tar.gz For glmark2-es2 test, there are still many error information in log output below: linaro@linaro-ubuntu-desktop:~$ glmark2-es2 PVR:(Error): PVRSRVOpenDCDevice: Error - 138 returned [95, /bridged_pvr_dc_glue.c] PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] ======================================================= glmark2 2012.05 ======================================================= OpenGL Information GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 540 GL_VERSION: OpenGL ES 2.0 build 1.7@840390 ======================================================= PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [build] use-vbo=false: FPS: 28 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [build] use-vbo=true: FPS: 62 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [texture] texture-filter=nearest: FPS: 60 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [texture] texture-filter=linear: FPS: 59 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [texture] texture-filter=mipmap: FPS: 59 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [shading] shading=gouraud: FPS: 56 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [shading] shading=blinn-phong-inf: FPS: 57 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [shading] shading=phong: FPS: 51 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [bump] bump-render=high-poly: FPS: 42 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [bump] bump-render=normals: FPS: 56 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [bump] bump-render=height: FPS: 54 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 0 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [pulsar] light=false:quads=5:texture=false: FPS: 62 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: FPS: 0 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [desktop] effect=shadow:windows=4: FPS: 40 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 38 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 38 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 41 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: No valid program for lit lamp rendering [ideas] speed=duration: FPS: 62 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [conditionals] fragment-steps=0:vertex-steps=0: FPS: 63 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [conditionals] fragment-steps=5:vertex-steps=0: FPS: 47 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [conditionals] fragment-steps=0:vertex-steps=5: FPS: 63 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [function] fragment-complexity=low:fragment-steps=5: FPS: 57 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [function] fragment-complexity=medium:fragment-steps=5: FPS: 44 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 57 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 48 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 40 ======================================================= glmark2 Score: 45 ======================================================= For es2gears test, it works well now. -- You received this bug notification because you are a member of TI OMAP Developers, which is subscribed to ubuntu-omap4-extras-graphics. https://bugs.launchpad.net/bugs/1002868 Title: There are some error information when run "glmark2-es2" in Panda ubuntu image. Status in Linaro Texas Instruments Landing Team: New Status in Linaro Ubuntu Evaluation Builds: New Status in Ubuntu OMAP4 graphics addons: New Bug description: On hardware pack: http://snapshots.linaro.org/precise/hwpacks/lt-panda-x11-base/65 /hwpack_linaro-lt-panda-x11-base_20120521-65_armhf_supported.tar.gz with ubuntu image: http://snapshots.linaro.org/precise/images/ubuntu-desktop/170/linaro- precise-ubuntu-desktop-20120521-170.tar.gz When do the Hardware accelerated 3D support test: https://wiki.linaro.org/Platform/QA/TestCases/Ubuntu#HwGFX_- _Hardware_accelerated_3D_support During the "glmark2-es2" running, I get these error information: linaro@linaro-ubuntu-desktop:~$ glmark2-es2 PVR:(Error): PVRSRVOpenDCDevice: Error - 138 returned [95, /bridged_pvr_dc_glue.c] PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] ======================================================= glmark2 2012.03 ======================================================= OpenGL Information GL_VENDOR: Imagination Technologies GL_RENDERER: PowerVR SGX 540 GL_VERSION: OpenGL ES 2.0 build 1.7@840390 ======================================================= PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [build] use-vbo=false: FPS: 40 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [build] use-vbo=true: FPS: 87 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [texture] texture-filter=nearest: FPS: 89 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [texture] texture-filter=linear: FPS: 86 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [texture] texture-filter=mipmap: FPS: 90 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [shading] shading=gouraud: FPS: 74 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [shading] shading=blinn-phong-inf: FPS: 76 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [shading] shading=phong: FPS: 65 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [bump] bump-render=high-poly:[ 726.725219] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 726.787170] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 726.849456] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 726.910583] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 726.971740] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 727.033294] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 727.095062] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 727.156982] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 727.219909] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped [ 727.226745] smsc95xx 1-1.1:1.0: eth0: kevent 2 may have been dropped FPS: 48 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [bump] bump-render=normals: FPS: 36 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [bump] bump-render=height: FPS: 74 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 0 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [pulsar] light=false:quads=5:texture=false: FPS: 86 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4:Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: Error: Failed to add fragment shader from file None: Error: Compile failed. Error: FPS: 0 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [desktop] effect=shadow:windows=4: FPS: 50 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 35 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 38 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 52 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [conditionals] fragment-steps=0:vertex-steps=0: FPS: 88 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [conditionals] fragment-steps=5:vertex-steps=0: FPS: 60 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [conditionals] fragment-steps=0:vertex-steps=5: FPS: 88 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [function] fragment-complexity=low:fragment-steps=5: FPS: 75 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [function] fragment-complexity=medium:fragment-steps=5: FPS: 55 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 75 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 62 PVR:(Warning): InitContext: ignoring buffer type CBUF_TYPE_PDS_VERT_SECONDARY_PREGEN_BUFFER [823, /eglglue.c] [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 49 ======================================================= glmark2 Score: 58 ======================================================= To manage notifications about this bug go to: https://bugs.launchpad.net/linaro-landing-team-ti/+bug/1002868/+subscriptions _______________________________________________ Mailing list: https://launchpad.net/~tiomap-dev Post to : tiomap-dev@lists.launchpad.net Unsubscribe : https://launchpad.net/~tiomap-dev More help : https://help.launchpad.net/ListHelp