Hi Bharat,

The behaviour you have observed is the way that TIPC handles a full
queue.  It is difficult to distinguish between an application that has
simply gone to do something else for a while (allowing the queue to
fill) and one which has died and will never come back to process its
queue.

Your suggestion is interesting and with merit depending on the
application.  Since you are using stream sockets, the only thing that
pops to mind is to do what you suggest but at the application level.
Ie, have the client send some sort of application level acknowledgement
that it is processing data and use this to sychronize the transmission
of data to it to keep the queue sizes reasonable.  In this way, only
those applications that need this functionality would use it and the
TIPC code base would remain uncluttered and not have to try to
distinguish between a slow and a dead application receiving data.

Maybe others have other suggestions for you.
Elmer


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Bharat Joshi
Sent: Wednesday, November 14, 2007 4:47 AM
To: [email protected]
Subject: [tipc-discussion] Query on the overloading of a receiver

Hi,

     I have a Stream Socket client-server application using TIPC socket.
Both client and server run on the same node. After client connects to
server, server start sending 1kB data to the client.

     I see that if clients receive queue is full, we return an error
TIPC_ERR_OVERLOAD through reject-message. This results in the server
tearing down the connection. Should not server wait for the client to
process all its messages and when it can accept more messages, it can
ask server to send more messages.

    Is this behavior correct?

Thanks,
Bharat

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