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>From the Chicago Tribune

Seeing more than meets eye
Science finding hallucinations may be reflection of brain pathways
By Ronald Kotulak
Tribune science reporter

January 1, 2002

Near-death experiences, in which people believe they see the bright light of 
heaven at the end of a tunnel, may be nothing more than the brain cells that 
process vision lighting up in such a way so as to reveal the circular 
pattern of how they are wired together.

New research also indicates that prehistoric cave and rock art depicting 
spirals, zigzags and other geometric forms may have been done by artists 
experiencing the same kind of drug-induced hallucinations that people today 
have when they take LSD, mescaline, Ecstasy and other psychedelic compounds.

A visual hallucination is defined as seeing something that's not there. They 
are relatively common, and almost all cultures from prehistoric times on 
have used drugs to induce hallucinations for religious, healing and artistic 
purposes.

But science now suggests that near-death images and other hallucinations 
involving geometric patterns are really there-- on the inside of the brain.

Inducing creative mood

People like Arthur Conan Doyle, Aldous Huxley, Cary Grant, Allen Ginsberg, 
Tallulah Bankhead, the Beatles, Charles Dickens, Timothy Leary and Salvador 
Dali, who used hallucinogens in the hopes of inducing a creative mood, were 
actually lighting up their brain wiring.

"[It] surged upon me an uninterrupted stream of fantastic 
[kaleidoscopic-like] images of extraordinary plasticity and vividness," is 
how Albert Hoffman, the brilliant Swiss chemist, described his first 
experience with LSD, a compound he had synthesized in 1938.

Hallucinations can also be caused by anesthetics, fatigue, hunger, stress, 
alcohol, fever, adverse drug reactions, sleep deprivation, bright flickering 
lights and even pressure on the eyeballs.

Normally, the 100 million neurons of the credit-card size visual cortex at 
the back of the head convert what our eyes see into edges color, depth and 
other features, and then reassemble the pieces into recognizable scenes of 
the outside world.

The process works fast. About 40 milliseconds after seeing an object, edge 
detectors are activated and in another 40 milliseconds the edges become 
pieced together into contours and the beginnings of surfaces. This 
information goes to other parts of the brain to be compared with stored 
memories.

In far less than a second you've basically solved the problem of vision, of 
remembering, recognizing and sorting out what the object is.

In the case of a hallucination, this does not happen. Through the action of 
drugs or other influences, the edge detectors become disengaged from the 
rest of the network and begin firing on their own.

The resulting hallucination reflects the pinwheel pattern of brain cells 
that process lines, curves and other geometric shapes, providing a 
remarkable view of the physical architecture of the visual cortex, according 
to recently published findings by Jack Cowan of the University of Chicago 
and Paul Bressloff of the University of Utah.

"It's almost like seeing your own brain through a mirror," Cowan said. 
"You're basically seeing patterns that your own brain is making."

4 basic groups

Cowan, who is a mathematician and a neurologist, has been studying 
hallucinations for 20 years. He was intrigued by the work of another U. of 
C. scientist, Heinrich Kluver, who in the 1920s and 1930s classified the 
drawings of people experiencing drug-induced hallucinations into four basic 
categories--tunnels and funnels; spirals; lattices; and cobwebs.

Based on new findings from optical imaging, in which scientists can actually 
see which neurons light up in the visual cortex of cats and monkeys when 
they view different lines and contours, Cowan, Bressloff and their 
colleagues developed a mathematical model that can accurately predict the 
shapes of different hallucinations.

"We calculated that given the kinds of anatomy in the visual cortex, there 
are only four kinds of patterns it will make when it goes unstable," Cowan 
said. "It turns out that those four kinds of patterns we get from the math 
correspond exactly to the four classes of patterns that Kluver ended up with 
based on his looking at the drawings."

Terry Sejnowski, director of the Salk Institute's Computational Neurobiology 
Laboratory, said the work of Cowan and Bressloff could have wide application 
in the areas of artificial intelligence and artificial vision.

"They have created a mathematical model which replicates surprisingly well 
the states that the brain gets into when it's having visual hallucinations," 
he said. "These hallucinatory states are really abnormal conditions. 
Sometimes you learn a lot about a complex system from the conditions which 
occur when it breaks down or when it's not operating under normal 
conditions."

The mathematical study of vision is also helping to explain near-death 
experiences. Essentially they are physical representations of striplike 
columns of neurons in the visual cortex that form a tunnel pattern.

"What actually happens when somebody takes a drug is the first thing they 
experience is a very bright light in the center of the visual field, which 
is very reminiscent of this sort of light in the tunnel when people think 
they see heaven beckoning in the distance," Bressloff said.

"What seems to happen is that this bright light spreads across the visual 
field and from that state then this structure emerges which is the seed for 
the hallucination pattern," he said.

Drug-induced drawings

Since spirals, tunnels, zigzags and other hallucinatory patterns can be 
found in the art of almost all cultures and go back more than 30,000 years, 
many anthropologists speculate that they were done under the influence of 
hallucinogenic drugs or self-induced trances, and that these experiences 
served as the origin of abstract art.

The foremost masters of hallucinogenic experiences are shamans, ritual 
practitioners in hunting-and-gathering societies who enter altered states of 
consciousness to achieve a variety of ends that include healing the sick, 
foretelling the future, meeting spirit-animals, changing the weather and 
controlling animals by supernatural means, according to Jean Clottes, 
scientific adviser to the French ministry on prehistoric art, and David 
Lewis-Williams, professor of cognitive archeology at the University of 
Witwatersrand in Johannesburg, South Africa.

In their study of shamans, religious mystics and visionaries around the 
world, Clottes and Lewis-Williams found that while drugs are widely used to 
induce hallucinations, trances are also used to produce unusual mental 
imagery. Trances can be induced through sensory deprivation, prolonged 
social isolation, intense pain, vigorous dancing and insistent, rhythmic 
sound, such as drumming and chanting.

3 stages of trances

In their book, "The Shamans of Prehistory: Trance and Magic in the Painted 
Caves," Clottes and Lewis-Williams outline three stages of trance.

In the first stage trance, people "see" geometric forms, such as dots, 
zigzags, grids, parallel lines, nested curves and meandering lines. In the 
second stage, subjects try to make better sense out of the geometric imagery 
by illusioning them into objects of religious or emotional significance, 
such as construing a zigzag line into a snake. The third stage is reached 
via a vortex or tunnel, at the end of which is a bright light. When people 
emerge from the tunnel they find themselves in a bizarre world where 
geometric patterns become mixed with monsters, people and settings. It is in 
this stage where the drawings of humans with animal features occur.

Clottes and Lewis-Williams concluded: "We emphasize that these three stages 
are universal and wired into the human nervous system, though the meanings 
given to the geometrics of Stage 1, the objects into which they are 
illusioned in Stage 2, and the hallucinations of Stage 3 are all 
culture-specific, at least in some measure, people hallucinate what they 
expect to hallucinate."


Copyright � 2001, Chicago Tribune



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