Dear Friends,

You may recall that back in September I announced a new online game in which 
you and your students get to choose which people of the past have had the 
greatest impact on psychology. Now that we are starting a new semester, I am 
"re-announcing" the game to remind teachers who may have just started new 
psychology classes.

You can find the game here: http://elo.sha.nemart.in.

Play is extremely simple: The player is shown a pair of significant individuals 
from the past and asked to click on the name of the person who had the greatest 
impact on the psychology. If the player needs to refresh his/her knowledge of 
the figures, there is a short description of their important career highlights, 
along with a link to their Wikipedia entry. As soon as the player clicks on one 
of the two names, s/he is shown a new pair to choose from. 

The educational aspect of the game is that having to choose between 
historically significant individuals will encourage students to read (at least 
little) about a wide range of important figures with whom they may currently be 
unfamiliar. 

Players can play the game for as long as they like, as often as they like, 
whenever they like. They can quit at any time (though they might find it a 
little addictive). At the bottom of the page, they will find "top ten” lists 
that have been compiled from the tens of thousands of choices that they and 
others have made. (Click on the “Ratings” menu tab and they’ll find the 
complete list of ranking, along with some specialized top ten lists, including 
one for women psychologists.)

As well as a game, this is also a research project for us: the PsyBorgs Digital 
History of Psychology Laboratory at York University in Toronto. When starting 
the game for the first time, the player is asked three optional demographic 
questions, and there is a consent form to be “ticked” if the player is willing 
to allow his/her data to be anonymously included in the research project.  
(This project has been approved by the York University Office of Research 
Ethics.) If the player would prefer to skip all that and go straight to the 
game, that is fine as well — s/he can go directly to the first matchup. 

PLEASE SPREAD THE NEWS! To your students!  To your colleagues! To anyone who 
might be interested! Obviously those with an interest in the history of 
psychology will like the game more, but we are aiming to include as many 
different kinds of people as possible to play it. The more the merrier! 

Happy new year, and happy playing!
Chris
…..
Christopher D Green
Department of Psychology
York University
Toronto, ON M3J 1P3
Canada
43.773895°, -79.503670°

[email protected]
http://www.yorku.ca/christo
………………………………...


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