Michael O'Donnell wrote:

> But I find that as you get more ambitious, better to use a Canvas widget
> instead of a Text widget, which is pretty inflexible. Using a Canvas, you
> need to do a lot more work (splitting text into lines, positioning lines on 
> the
> canvas, etc.), but you can do almost anything you can think of with a Canvas.

on the other hand, the overhead might kill you if you switch to a 
Canvas.  the Text widget is highly optimized for text rendering, after all.

(I'd use a WCK widget if I were you guys, but that's me ;-)

</F>

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