Michael O'Donnell wrote:
But yes, I can see problems, for instance if you used the pack geometry manager, it is unlikely that iOS would use similar.
If iOS Cocoa is anything like regular Cocoa, there's nothing remotely like it. You'd have to reimplement the pack and grid geometry managers in their entirety, Duplicating the exact behaviour of the text and canvas widgets would be a lot of work, too.
But windows are windows, buttons are buttons, and all GUI APIs need som way to specify that elements should exist, and where they are placed.
You'd think so, but from my experience with PyGUI, it never seems to be as simple as that. And I have the advantage that I get to design my own API. Trying to wrap one GUI API to make it match another existing one is even harder. -- Greg _______________________________________________ Tkinter-discuss mailing list Tkinter-discuss@python.org http://mail.python.org/mailman/listinfo/tkinter-discuss