On Wed, Sep 30, 2020 at 10:17:53PM +1000, Martin Thomson wrote:
> The costs you describe are trivial. And we limit replay with a binding
> to remote address, and a short timer. But the benefit is mostly down
> to reduced code variations. We also implement DTLS where this is
> properly useful. 

You need a replay cache system if you're going to allow 0-rtt and the
0-rtt part of the application protocol is sensitive (e.g., it sends
passwords, or missile launch commands).

Replay caches are hard enough to get right when you're clustering
servers.

Nico
-- 

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