Tommi Mäkitalo <tommi@...> writes:
>     As I can see in your stack trace, this happens in tntnet. And tntnet
>     sets the signal handler for SIGPIPE. So it shouldn't happen anyway.
>     Setting the signal handler is global to the process. You do not need
>     to set it again in your components.
>     I wonder how the crash can happen. The kernel tells, that it stops
>     the process since it received a signal SIGPIPE although tntnet told
>     to ignore that signal by setting the handler to SIG_IGN. I have
>     currently no idea. Maybe someone else here has a idea?
>     Tommi

There is a SO_NOSIGPIPE option:
http://stackoverflow.com/a/450130/257568
Perhaps it is available on PS3.
There's MSG_NOSIGNAL: http://stackoverflow.com/a/1705705/257568
And here's something complex: http://stackoverflow.com/a/2347848/257568

First I would've checked if the handler is changed somewhere with 
  struct sigaction have;
  if (sigaction (SIGPIPE, nullptr, &have) == 0)
    log_info ('SIGPIPE handler: ' << have.sa_handler);



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