Usually, when speed is at stake, you would want to represent the board as a 2D array. For example you can write tic-tac-toe w/ AI in only a page of code. If you are talking about applet->servlet communication or pseudo object RMI, then you might want to pick up "Java Developers Guide to Servlets and JSP" by Brogden pub. SYBEX. He has a whole chapter on applet and servlet communication.
Jacob -----Original Message----- From: Mark [mailto:[EMAIL PROTECTED]] Sent: Saturday, January 18, 2003 2:48 PM To: Tomcat Users List Subject: Game server - two player board game Hi, I'm using Tomcat 4.1 to set up a game server for the two player board game, Tanbo (similar to Go). Basically, I will be providing one board and a waiting list, and a chat. I need advice on how to set up the object architecture. I'm considering using an int array to represent the board. And possibly a separate class to evaluate legal moves. I need advice on security, persistence, thread safety and anything else that I might need to know to make this a successful web site (tanbo.com). Thanks in advance. Mark Steere [EMAIL PROTECTED] -- To unsubscribe, e-mail: <mailto:[EMAIL PROTECTED]> For additional commands, e-mail: <mailto:[EMAIL PROTECTED]>
