> Sections only affect which comments are in scope for which entity. If they > exist or not doesn't play a role for the developer or for how you reference > the entities.
Why are comments actually stored in the final Object Tree? When I was working on L10n (C#/Unity), I simply omitted them after parsing. What use case do they have for the user of the L20n Libraries? > We're building on top of ICU/CLDR for many of the formatting operations now, > instead of having localizers write macros to do that. Could you collaborate on this? So that I can make sure I provide all the formatters that you guys will support by default? Also Builtins are both formatters and utility functions, correct? Or do you call stuff like `DROP` and `TAKE` also formatters? > This still works, it's just not an explicit concept for now. We might add > that back if it turns out to be important in practice. Much of what we've > done is trying to make things simpler, and this was one of those things. I like that, for now I'll also ignore it, keeping it simple sounds good. L10n was really heavy on some parts. > We did remove PLURAL, as it's the same as NUMBER. That's required so that you > can match explicit numbers in the keys Does that mean that when a NUMBER is used as a SELECTOR it is now not anymore explicitly converted to `other`, `one`, `two`, etc? Or does it just mean that PLURAL is merged into NUMBER? Thanks for answering the questions so fast! :) _______________________________________________ tools-l10n mailing list [email protected] https://lists.mozilla.org/listinfo/tools-l10n
