I believe that is what https://www.w3.org/TR/shacl/#ClosedConstraintComponent 
is meant to address.

From: <[email protected]> on behalf of JD <[email protected]>
Reply-To: "[email protected]" <[email protected]>
Date: Monday, October 7, 2019 at 1:33 PM
To: TopBraid Suite Users <[email protected]>
Subject: [topbraid-users] SHACL - closed world validation

Hello
I am searching for an answer to what seems like an obvious question.

Is there a way to make sure everything is part of a shape? Meaning, in my 
closed world, I don't want any triple that doesn't match something in my shapes 
graph.

I know how to target and validate things (classes, properties, nodes) that I 
know about.
How do you in-validate the things that you don't know?

Is there a way to target every node?

Thanks
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