commit 5380aaca8c1c789fa4f692e93dfdc4e59d4992af
Author: Arlo Breault <[email protected]>
Date:   Tue May 14 16:48:01 2019 -0400

    Use OnIceGatheringStateChange instead of OnIceComplete in client
    
    Amounts to the same thing as currently implemented in go-webrtc
---
 client/lib/webrtc.go | 11 ++++++-----
 1 file changed, 6 insertions(+), 5 deletions(-)

diff --git a/client/lib/webrtc.go b/client/lib/webrtc.go
index 71c96ab..6406da5 100644
--- a/client/lib/webrtc.go
+++ b/client/lib/webrtc.go
@@ -176,14 +176,15 @@ func (c *WebRTCPeer) preparePeerConnection() error {
                        }
                }()
        }
-       // Allow candidates to accumulate until OnIceComplete.
+       // Allow candidates to accumulate until IceGatheringStateComplete.
        pc.OnIceCandidate = func(candidate webrtc.IceCandidate) {
                log.Printf(candidate.Candidate)
        }
-       // TODO: This may soon be deprecated, consider 
OnIceGatheringStateChange.
-       pc.OnIceComplete = func() {
-               log.Printf("WebRTC: OnIceComplete")
-               c.offerChannel <- pc.LocalDescription()
+       pc.OnIceGatheringStateChange = func(state webrtc.IceGatheringState) {
+               if state == webrtc.IceGatheringStateComplete {
+                       log.Printf("WebRTC: IceGatheringStateComplete")
+                       c.offerChannel <- pc.LocalDescription()
+               }
        }
        // This callback is not expected, as the Client initiates the creation
        // of the data channel, not the remote peer.

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