Been there, kinda.

When I blundered into this several years ago by starting with the idea of 
students making OLPC games it turns out that I insulated my students from many 
of these conflicting technology issues while still having them make things in 
an active community with real world users. So in a sense, the games weren't 
toys.

When we pursued open video chat, to make a long story very short, we ran into 
several technology and OS version conflicts. We created a proof of concept 
version that worked technically, but well as a packaged solution.  We may yet 
take a swing at it this year now that some of those things have changed.

I think the answer to the problem you pose is a difficult one, but that in 
general there's a lot of work incumbent on profs to really research the 
projects and communities they work with to ensure they aren't faced with the 
kinds of issues you are running into.  Unfortunately that requires a lot of 
effort and background knowledge on the part of the prof.

One thing TOS might do is identify a select group of projects that each of us 
has worked on and would be willing to mentor and/or run interference for within 
the community as needed.  We could look for a variety that covered a range of 
areas ( 2 hci projects, 2 OS projects, etc )

These could be put in to the emerging textbook, have a place on the wiki, etc.

Thoughts all?

Sent from my iPhone

On Sep 4, 2011, at 8:00 AM, "tos-requ...@teachingopensource.org" 
<tos-requ...@teachingopensource.org> wrote:

> An experience report....
_______________________________________________
tos mailing list
tos@teachingopensource.org
http://lists.teachingopensource.org/mailman/listinfo/tos

Reply via email to