*** This bug is a duplicate of bug 1535297 ***
https://bugs.launchpad.net/bugs/1535297
Come to think of it, this is almost certainly deferred heap corruption
from bug 1535297
** This bug has been marked a duplicate of bug 1535297
Unity8 crashes with "Error in `unity8': double free or corruption" called
from libprotobuf.so.9, called from libprotobuf-lite.so.9
** This bug is no longer a duplicate of bug 1535297
Unity8 crashes with "Error in `unity8': double free or corruption" called
from libprotobuf.so.9, called from libprotobuf-lite.so.9
** Changed in: unity8 (Ubuntu)
Status: Confirmed => Incomplete
** This bug has been marked a duplicate of bug 1535297
Unity8 crashes with "Error in `unity8': double free or corruption" called
from libprotobuf.so.9, called from libprotobuf-lite.so.9
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https://bugs.launchpad.net/bugs/1549646
Title:
Unity8 crashes with heap corruption every time on logout
Status in unity8 package in Ubuntu:
Incomplete
Bug description:
Unity8 crashes with heap corruption every time on logout.
$ tail -3 ~/.cache/upstart/unity8.log
qtmir.mir: PromptSessionListener::~PromptSessionListener - this=
PromptSessionListener(0x7f6d5c1d8790)
qtmir.mir: SessionListener::~SessionListener - this=
SessionListener(0x7f6d5c1d9370)
*** Error in `unity8': munmap_chunk(): invalid pointer: 0x00007f6d500fdf60 ***
It does not create a .crash file though. Is that due to exception
handling?
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