*** This bug is a duplicate of bug 1535297 ***
    https://bugs.launchpad.net/bugs/1535297

Come to think of it, this is almost certainly deferred heap corruption
from bug 1535297

** This bug has been marked a duplicate of bug 1535297
   Unity8 crashes with "Error in `unity8': double free or corruption" called 
from libprotobuf.so.9, called from libprotobuf-lite.so.9

** This bug is no longer a duplicate of bug 1535297
   Unity8 crashes with "Error in `unity8': double free or corruption" called 
from libprotobuf.so.9, called from libprotobuf-lite.so.9

** Changed in: unity8 (Ubuntu)
       Status: Confirmed => Incomplete

** This bug has been marked a duplicate of bug 1535297
   Unity8 crashes with "Error in `unity8': double free or corruption" called 
from libprotobuf.so.9, called from libprotobuf-lite.so.9

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https://bugs.launchpad.net/bugs/1549646

Title:
  Unity8 crashes with heap corruption every time on logout

Status in unity8 package in Ubuntu:
  Incomplete

Bug description:
  Unity8 crashes with heap corruption every time on logout.

  $ tail -3 ~/.cache/upstart/unity8.log
  qtmir.mir: PromptSessionListener::~PromptSessionListener - this= 
PromptSessionListener(0x7f6d5c1d8790)
  qtmir.mir: SessionListener::~SessionListener - this= 
SessionListener(0x7f6d5c1d9370)
  *** Error in `unity8': munmap_chunk(): invalid pointer: 0x00007f6d500fdf60 ***

  It does not create a .crash file though. Is that due to exception
  handling?

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