Googling around I found this:
https://bugs.freedesktop.org/show_bug.cgi?id=87478
which puts some blame on Qt's shaders for distance field text rendering.

Happier news is that Qt has options to either use a lower quality
distance field rendering approach (fewer ALU instructions) or disabling
distance field approach completely.

Env vars to play with (I don't have the hardware to test with):
QSG_DISTANCEFIELD_ANTIALIASING=subpixel/subpixel-lowq/gray     (subpixel the 
default I believe)
QML_DISABLE_DISTANCEFIELD=1

I would also suspect the UbuntuShape is guilty, we probably need a low
quality version of it too.

** Bug watch added: freedesktop.org Bugzilla #87478
   https://bugs.freedesktop.org/show_bug.cgi?id=87478

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https://bugs.launchpad.net/bugs/1580792

Title:
  Unity8 on Intel Atoms performs poorly

Status in unity8 package in Ubuntu:
  Confirmed

Bug description:
  (problem forked from bug 1549455)

  Unity8 on Intel Pineview performs very poorly. Frame times appears to
  be up to 900ms, Qt's renderer thread using 100% CPU.

  Running unity8 with MESA_DEBUG=1 EGL_LOG_LEVEL=debug reveals a few MESA 
errors:
  http://paste.ubuntu.com/16344427/

  Quoting @vanvugt "Those Mesa errors "Mesa: User error:" all look like
  OpenGL features that Unity8 is hitting but mir-demos don't. So those
  gl calls are also good candidates for explaining poor performance,
  especially if Mesa is falling back to software rendering for them."

  Since Qt tends to perform just fine on that hardware in X11, something
  isn't right.

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