** Also affects: nvidia-graphics-drivers-340 (Ubuntu)
Importance: Undecided
Status: New
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https://bugs.launchpad.net/bugs/941826
Title:
dlopen(libGL.so) resolves to mesa rather than nvidia
Status in NVIDIA Drivers Ubuntu:
New
Status in mesa package in Ubuntu:
Confirmed
Status in nvidia-graphics-drivers-331-updates package in Ubuntu:
Confirmed
Status in nvidia-graphics-drivers-340 package in Ubuntu:
New
Status in pyqt5 package in Ubuntu:
Invalid
Status in python-qt4 package in Ubuntu:
Invalid
Bug description:
I'm having trouble with a combination of NVIDIA + Python + Qt +
Opengl.
I tried using a QGraphicsView on a QGLWidget. I'm getting a white window and
errors like this these:
QGLShader: could not create shader
Vertex shader for simpleShaderProg (MainVertexShader
&PositionOnlyVertexShader) failed to compile
This is an example application triggering the problem:
http://pastebin.com/R0aa8ejs
The 'same' program works flawlessly when using C++/Qt. I'm seeing the exact
behavior when using PySide instead of PyQt4 by the way. I'm also seeing this
error when trying the original demo application from python-qt4-doc. Also,
calling
QtGui.QApplication.setGraphicsSystem("opengl")
produces the same errors.
I'm experiencing this problems on 11.10 and 12.04 with the ubuntu-
provided nvidia drivers (where 12.04 includes the most recent driver
for now). After installing the driver using the original NVidia
installer, the applications work as expected.
To manage notifications about this bug go to:
https://bugs.launchpad.net/nvidia-drivers-ubuntu/+bug/941826/+subscriptions
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