Yes high CPU is expected from this bug, since the normal vsync throttling is just falling through. So the nested server and any of its clients that use async swaps (which means server-side vsync used by Xmir) will also render unthrottled hogging the CPU.
Although we've still got a lot to optimize after this bug is fixed... https://bugs.launchpad.net/ubuntu/+source/unity8/+bugs?field.tag=performance ** Changed in: mir Status: In Progress => Fix Committed -- You received this bug notification because you are a member of Ubuntu Touch seeded packages, which is subscribed to mir in Ubuntu. https://bugs.launchpad.net/bugs/1661072 Title: mir 0.26 - spinner loading animation, minimize, maximize too fast Status in Canonical System Image: Confirmed Status in Mir: Fix Committed Status in Mir 0.26 series: Confirmed Status in mir package in Ubuntu: Confirmed Status in miral package in Ubuntu: Invalid Status in unity8 package in Ubuntu: Invalid Bug description: mir 0.26 landed in overlay and now the loading animation is too fast and also i think all the animations are too fast (minimize, maximize etc) o_O aren't the animation fps independent? should be time based right? To manage notifications about this bug go to: https://bugs.launchpad.net/canonical-devices-system-image/+bug/1661072/+subscriptions -- Mailing list: https://launchpad.net/~touch-packages Post to : touch-packages@lists.launchpad.net Unsubscribe : https://launchpad.net/~touch-packages More help : https://help.launchpad.net/ListHelp