Yes high CPU is expected from this bug, since the normal vsync
throttling is just falling through. So the nested server and any of its
clients that use async swaps (which means server-side vsync used by
Xmir) will also render unthrottled hogging the CPU.

Although we've still got a lot to optimize after this bug is fixed...
https://bugs.launchpad.net/ubuntu/+source/unity8/+bugs?field.tag=performance

** Changed in: mir
       Status: In Progress => Fix Committed

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Touch seeded packages, which is subscribed to mir in Ubuntu.
https://bugs.launchpad.net/bugs/1661072

Title:
  mir 0.26 - spinner loading animation, minimize, maximize too fast

Status in Canonical System Image:
  Confirmed
Status in Mir:
  Fix Committed
Status in Mir 0.26 series:
  Confirmed
Status in mir package in Ubuntu:
  Confirmed
Status in miral package in Ubuntu:
  Invalid
Status in unity8 package in Ubuntu:
  Invalid

Bug description:
  mir 0.26 landed in overlay and now the loading animation is too fast and also 
i think all the animations are too fast (minimize, maximize etc) o_O
  aren't the animation fps independent? should be time based right?

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