Possibly fixed now. But we'll need to wait for Mir release 0.26.1 to be
able to verify (due to bug 1661128)

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https://bugs.launchpad.net/bugs/1488386

Title:
  [performance] Rendering is only smooth while you're touching the
  screen

Status in Mir:
  Incomplete
Status in QtMir:
  New
Status in Unity System Compositor:
  In Progress
Status in mir package in Ubuntu:
  New
Status in qtmir package in Ubuntu:
  New

Bug description:
  On some devices (mako at least) it's possible to force double
  buffering and it will often keep up:

     restart unity8 QML_NO_TOUCH_COMPRESSION=1 MIR_SERVER_NBUFFERS=2

  Curiously however it only keeps up smoothly (eg. during a dash scroll)
  while you're touching the screen. If you lift off or fling the dash
  then it immediately stutters, quite badly.

  So the issue is not that the device can't keep up with double buffering. It 
seems more like we're not keeping the kernel sufficiently awake and it's 
clocking down prematurely, as soon as we're not touching it. Certainly 
adjusting the variables in:
     /sys/devices/system/cpu/cpu0/cpufreq
  it is possible to raise the performance and minimum frequency to make double 
buffering smooth.

  The challenge of this bug is to find a way in Mir/QtMir to keep the
  kernel more awake so it doesn't clock down when we need smooth
  animations and we're not touching the screen.

  Also note that while this bug sounds like bad news for mako, mako is
  actually the best performing device. Others like arale don't reliably
  speed up in response to short touches.

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