I'm not sure about this one. Legacy apps (actually all apps) that size
themselves by pixels might get their sizes rounded to something
inappropriate if you used 'int gu'. Or do you mean 'float gu'? The
latter would avoid the problem (despite lack of precision), but even
better would be to not fix this bug at all.

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https://bugs.launchpad.net/bugs/1674263

Title:
  Window state storage should be using gu values rather than px

Status in Canonical System Image:
  Triaged
Status in unity8 package in Ubuntu:
  Triaged

Bug description:
  Store the size (and position?) in GU values rather than px.

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