rtitmuss;455889 Wrote: 
> As Michael has said it uses the same skins. Making desktop Squeezeplay a
> 'product', as your rightly say is low priority. However most of the time
> do use this for development, for example Ben develops the various skins
> on the desktop with just final testing on the devices themselves. Much
> of the rest of the UI and audio code is also developed first in desktop
> Squeezeplay. So keeping it working as a development tool is a priority
> for us - developing on the desktop is much quicker than on various
> devices.

How are the various UIs duplicated?  For Touch, do mouse clicks mimic
touches, touch-hold and swiping, as well as flicking and chiral
scrolling?  Is there an onscreen remote, ala Softsqueeze to duplicate IR
input?

Then for the Baby skin, do all the touch/mousings go away so that
you're only left with something (arrow keys, mouse wheel?) to duplicate
the wheel?


-- 
JJZolx

Jim
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