Bugs item #1762596, was opened at 2007-07-28 20:07
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Category: tpserver-cpp
Group: Bug - Protocol
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Tim Ansell (mithro)
Assigned to: Lee Begg (llnz)
Summary: tpserver-cpp segfaults sometimes...

Initial Comment:
2007-07-28 20:05:59 < Info  > End Of Turn started
2007-07-28 20:05:59 < Info  > End Of Turn finished
tpserver-cpp> 
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1212582192 (LWP 19359)]
0x080c8ffc in IGObject::getObjectData (this=0x0) at object.cpp:286
286       return myObjectData;
(gdb) bt
#0  0x080c8ffc in IGObject::getObjectData (this=0x0) at object.cpp:286
#1  0xb79e796f in Move::getETA (this=0x8332378, ob=0x0) at move.cpp:67
#2  0xb79e8bb0 in Move::createFrame (this=0x8332378, f=0x832ee68, objID=109, 
pos=0) at move.cpp:78
#3  0x0810509b in PlayerAgent::processGetOrder (this=0x8334200, 
frame=0x83418b0) at playeragent.cpp:502
#4  0x0810642c in PlayerAgent::processIGFrame (this=0x8334200, frame=0x83418b0) 
at playeragent.cpp:97
#5  0x080d5f88 in PlayerConnection::inGameFrame (this=0x8245b08) at 
playerconnection.cpp:288
#6  0x080d7329 in PlayerConnection::process (this=0x8245b08) at 
playerconnection.cpp:80
#7  0x080bee5a in Network::masterLoop (this=0x8131320) at net.cpp:334
#8  0x080afb58 in main (argc=3, argv=0xbf97e194) at main.cpp:135
(gdb) 


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