(Disclaimer: Running on two mugs of extra-strong coffee after a late, late night)
Hi all...I apologize for the rather abrupt appearance of this topic, but some may have seen me lurking around the IRC channel of late. I'm really interested in making a contribution here, especially through GSoC where I can simply devote my undivided attention to a project. I've got a few ideas floating around in my head that I'll be pursuing, but I'm really interested in the implementation of a design environment. However I'm afraid that I don't quite understand the scope of the project. My initial understanding of TCPL is that is works within an already established ruleset to define components...I suppose what throws me off, though, is the title, a "ruleset" development environment. As I conceptualize it there would be some sort of persistent storage to hold the components and designs already made. I have to admit that I don't wholly understand all of the interactions yet, nor how this would be entirely separate from one of the servers (as the servers contain the ruleset information). Basically...I'm intrigued by the project but am missing the core knowledge to really know what needs to be done. I envision a GUI that provides sortable lists of components, searchable, even, with the ability to support templates for designing components based off of some standard format, the easy addition of properties and all of that, with much cross-checking and validation where interaction between components occurs, but I fear that I'm imagining something far different from what is expected. And I've rambled quite a bit, eh? Many thanks for taking the time to read my post. -Fro _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
