On Fri, 2007-03-30 at 19:21 +1300, Lee Begg wrote:
> On Friday 30 March 2007 13:51, Brett Nash wrote:
> > > > Cool - can we say http and https are deprecated?
> > >
> > > Yes. Also note that as of tp04, tps will not be necessary as the tp port
> > > can support an ssl/tls filter.
> >
> > The library I use for socket connections needs to have SSL set at
> > initial connection.  So a 's' hint is useful (else I need to drpo the
> > socket, and reconnect).
> 
> Good point. I won't remove it then.

The tps protocol is also good for "hiding" the Thousand Parsec protocol.
With SSL starting straight away there is no indication that this is
Thousand Parsec (except the "default" port) or a HTTP or other
connection.

> > > I think it should be trailing. (I note that since tpserver-cpp only runs
> > > a single game at a time, I don't really care).
> >
> > Implemented as such.
> > As aside the metaserver should probably be a little more aggresive
> > escaping characters in game names... eg ' in "Lee's Dev Game"
> 
> Actually, it should use the short name (as in tp04 protocol discussion doc), 
> but urlencoding should be done.

I agree - hopefully if we get a person to rewrite the metaserver it
would be good.

So what did we decided about URIs?

> > > > > scheme registration process?
> > > >
> > > > You can register schemes so no-one else can use it - avoids the 'dns'
> > > > issue[2].  Probably not ready for TP yet... but hopefully will one day.
> > > > Info is available in a number of places:
> > > > http://ietfreport.isoc.org/all-ids/draft-hansen-2717bis-2718bis-uri-gui
> > > >deli nes-01.txt
> > >
> > > Maybe. Maybe we should register port 6923 with IANA as well.
> >
> > 6923 is probably more important.
> 
> Ok. I will look into it.

Doubt it really matters much. 

> >     Regards,
> >     nash
> 
> Later
> Lee

Tim Ansell

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