Tim Ansell pisze:
> As you seem to have worked out already - but thought I might as well
> post for prosperity.
> 
> (currently) The only way to figure out which players exist is to loop
> over each object in the universe to and check for the "owner" attribute.
> 
> In the future there may be a way to get a list of ids, but we have yet
> to add support for it. Issues such as fog of war need to be considered.

Yes, for now the data model generates only one report - for the current
player and for the current year. If it encounters a previously unknown
player, it fetches its data from a server and adds it with "region numer"
equal to its ID. The current player has a "virtual ID" of 0 and I don't need
to know that either :)
-KS

Attachment: signature.asc
Description: OpenPGP digital signature

_______________________________________________
tp-devel mailing list
[email protected]
http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

Reply via email to