> > Each item adds:
> > * A list of:
> >     ...
> >     * List of Weightings
> > ...
> > Then at the end:
> > * A list of:
> >     * Maximum weighting (0 for ignored - no limit on this resource)
> >     * A GRS to the 'resource'.
> >
> > So basically instead of a single weight, we get a vector for each item.
> >
> > The final list would contain a reference to the resource type in use.
> >
> > The result is so the UI can do things like:
> >     Scouts * 3 (9 Ironium,    3 Germ,  21 Bor, 1128 Resources)
> >     Destroyer (50 Ironium,   42 Germ, 122 Bor,   29 Resources)
> > ..
> >
> >     Used:      50 Ironium,   45 Germ, 143 Bor, 1157 Res)
> >     Maximum ( 200 Ironium, 9843 Germ, 145 Bot, 1200 Res)
> >
> > Using 0 limits it means full costs can be calculated in games like
> > Stars!.
> 
> There is already a resource list in the Order frame to specify what resources 
> will be used in doing the order. So this is already available. Build Fleet 
> order in Minisec uses this already.

Okay, I haven't looked into this, but can you give me an example?

And does it contain enough information to do this sort of thing?

        Regards,
        nash

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