Hello everyone,

For the past 2 days I worked very hard to get the AI agent going. I've
almost finished sorting out the bugs (a small one in the logic of
restriction on actions, and another one in the pathfinding alorithm), but I
realize this is getting very close to the deadline (plus it's 5:20am
local...), so I'm sending out the source as-is, in an almost ready
condition, if the mentors (or anyone else) would like to take a look.

The new file is called WeakAI_Player.java. I have also made some minor
changes to other parts of the game.

To note for people who will dig through the source, is that I attempted two
different implementations of the pathfinding algorithm: one is Dijkstra's,
and another one is something I came up with. I worked on them extensively,
but both still contain minor logic flaws, which I have to examine.
Well, here's the link: ( link
<http://www.4shared.com/file/44395832/56952b26/ConsoleConquest.html?dirPwdVerified=d5bf75e8>
)

Victor. (vi1985)
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