Hi all,

    Slip of the finger with the previous message.

    New guy here, I've been poking TP with a view to playing with creating a
ruleset.  The idea of a framework that people can use is a great one.

    A variety of questions have come up, if some one could answer or point
me in the right direction for an answer, it would be much appreciated.


   - Is the turn description found here:
   http://www.thousandparsec.net/tp/dev/documents/turn.php up to date?
   There are a couple of things about it I dont understand:
      - What are steps 1 and 13?  The text suggests that things(Ships
      I assume) move, but the movement steps are 3 and 11
      - The sequence suggests that there are two back to back rounds
      of combat, one at the end of the first turn, the next at the start of the
      second turn, is that correct?
      - The movement steps, 3 and 11, say that there are three
      different types of engine, is that built into the framework?  How do you
      indicate what type of engine a ship has?
   - Once a fleet reaches a star system, is it in the system container?
   Can it move between planet containers?  Or am I barking up the wrong tree?
   - One of my objectives is to learn a bit of Python, so its that server
   that I was interested in.  The current release of the python server seems a
   bit primative compared with the CPP server, are they in step?  Is
   development work still going on the python server?  I'm trying to get it
   running at the moment, dependancy problems, but if the python version is a
   dead end, I'll switch tracks.

Thats probably enough for the moment.

Steve G
(Me?  err, UK based, older than I like to admit to, its been a long time
since I've coded for a living. Most recently I've been playing Second Life,
creating objects with artificial behaviours such as steering and flocking
etc (Think insect level AI))
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