On Sat, Apr 26, 2008 at 8:19 AM, Tim Ansell <[EMAIL PROTECTED]> wrote:
> On Fri, 2008-04-25 at 18:17 +0100, Steve Goodwin wrote: > > Tim, > > > > Bingo! Looks like I'm one step further on. Your suggestion just > > pulled ver 0.3 down again, so I went to sourceforge and pulled the tar > > down directly and tpserver-py-tools seems to be working. > > That is a bit weird, this is what I get > > [EMAIL PROTECTED]:~$ sudo easy_install SQLAlchemy > Searching for SQLAlchemy > Reading http://pypi.python.org/simple/SQLAlchemy/ > Reading http://www.sqlalchemy.org > Best match: SQLAlchemy 0.4.5 > Downloading > > http://pypi.python.org/packages/source/S/SQLAlchemy/SQLAlchemy-0.4.5.tar.gz#md5=ebd41cfb27a8d8b4e2a18192b6afad95 > Strange, possibly due to my Ubuntu setup. All this package management stuff is a mystery to me at the moment. I've been poking the example rulesets to get an understanding of how they work. If you have a moment, I have a couple of minor queires: - Why is the mergefleet order in the ../rules/base directory, but the splitfleet order in the ../rules/minisec directory? - in the Tim Trader ruleset, orderOfOrders contains the NOp order and the action, Turn. Where is the action MoveAction? Is it missing? - In ../minisec/objects/fleet.py there is the function def speed(self): """\ Returns the maximum speed of the fleet. """ return self.ship_speed[max(self.ships.keys())] Is this correct? Does'nt the max function provide the speed of the fastest ship in the fleet? A fleets maximum speed is that of its slowest ship surely? - Within the ruleset's _ini_ script, what lines importing classes from the core files are mandatory and which are optional? I assume importing the object base class is mandatory and the message boards are not for instance. - Will future development cover planets using components for ground based objects, such as factories, laboritries etc? - If I create new orders, or properties on planets or ships, does the client have to change in order to display them to the player?
_______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
