On Tue, 29 Apr 2008, Tyler wrote:

> * Create empty ruleset - just get tpserver-cpp to load your ruleset,
> try calling game load/start and make sure it at least happens. Hint:
> 'status' is good. *** Which reminds me, Lee (!) the tpserver-cpp
> console 'help' isn't very helpful at all. I think I ended up peeking
> at the code to figure out all the commands with proper syntax for the
> server console :P.  ***

It's in libtprl. It even has a sf bug tracker entry. This will probably be a 
moot issue with the remote server admin work Aaron is doing.

> * Generate the universe - make universe, star system, and planet
> objects. learn about object types & behaviors, and designs,
> components, & properties.

I'd better add something here:
* Make the universe viewable to the player. IE, understand and use ObjectView 
(and the other view classes).

> * Create orders - start with something like 'move' and cite existing
> orders in the other rulesets for examples on most things
> * Production / resources - making/claiming new objects
> (fleets/planets), update the available resources.
> * Combat / scoring - great, now it feels like i have to have an
> explanation on each of these. (just do combat and scoring :P)
> * Polish and/or iterate - more below.
>
> It also may be a good idea (depends on the case and the programmer) to
> do the most simple version of each of these tasks, just to get it
> working. Once you've got that, you know you've done most of the hard
> work. Iterate on what you have, getting it closer to the final
> product, refining, refactoring, fleshing out and polishing.

I'll second that. We will also be able to give better feedback to help you if 
we some intermediate versions.

> This turned out to be a lot more general, large task management than I
> intended but I hope it helps,
> - Tyler
> (xdotx)

Later
Lee

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