Hi I was just looking at the defined Feature IDs for the feature frame in TP04. It seems to me that a number of them are now redundant.
Namely: 0x1 - Secure Connection available on this port. 0x2 - Secure Connection available on another port. 0x3 - HTTP Tunneling available on this port. 0x4 - HTTP Tunneling available on another port. 0x10000 - Sends Object ID Sequences in descending modified time order. 0x10001 - Sends Order Description ID Sequences in descending modified time order. 0x10002 - Sends Board ID Sequences in descending modified time order. 0x10003 - Sends Resource Description ID Sequences in descending modified time order. 0x10004 - Sends Category Description ID Sequences in descending modified time order. 0x10005 - Sends Design ID Sequences in descending modified time order. 0x10006 - Sends Component ID Sequences in descending modified time order. 0x10007 - Sends Property ID Sequences in descending modified time order. The first four can be discovered using the GameInfo frames and filter ids in the feature frame. The latter group are redundant because the difference lists provides an even greater optimisation. Is anyone using these IDs? Can they be safely removed in TP04? tpserver-cpp will soon no longer set those in the first set (which are sometimes incorrect). It has never set any in the latter set. I note that this only leaves 5 ids, but more could be added as people suggest and implement filters. Later Lee
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