On Mon, 2008-05-05 at 21:25 +1200, Lee Begg wrote:
> I was adding to protocol.xml when I noticed some mistakes.
> 
> On Mon, 05 May 2008, Tim Ansell wrote:
> > On Sat, 2008-05-03 at 02:11 +1200, Lee Begg wrote:
> > > On Fri, 18 Jan 2008, Tim Ansell wrote:
> > > > I think this suggestion (which is basically a reordered version of
> > > > nash's) is a good idea,
> > > >
> > > >    * A List of, (these define the maximums)
> > > >        * UInt32, read only, Limit for this 'resource'
> > > >        * a GRS list, read only, thing this resource refers to
> 
> This list above is duplicated in the list below. Limit == maximum.

I think this the total resource, while the second was per item.
I'd have to do more necromancy to check however :-/  

So the example is:
        You can build 100 points of ships (shipyard capacity)
        Plus each ship has a cost in iron and fairy dust.

However, I think as presented in that email it got mangled at some
point.  The idea was to cover enough to do both stars (resources, + 3
minerals) and rfts (RP + pop (for TRN) + hard limits (5 for PlanEnv))
build limits.

        nash


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