On Thu, 15 May 2008, Tim Ansell wrote: > <snip> > > > And implemented in tpserver-cpp. > > > > It made me think that we need to review the actual player frame. > > I don't think this frame actually has much effect on game play.
It should get more interesting when we have diplomacy and trading. > > Currently, we have: > > > > - 32 bit unsigned integer, the the Player id, the Player id > > - a string, the Player's Name, The player's name. > > - a string, the Player's Race, The race of the player. > > Do we need plurals or possessive versions? Don't really think it would > be needed. Not that I can think of. Is there any other string descriptions we need? The name of the empire? > > Some things to think about: > > - alive field? > > I think this would be useful. > > > - list of score (uint32, uint32 map) > > What is this for? Have to know the score, who is winning, in what ways, etc. > > - serial (aka modtime) > > Everything else has a serial so we should probably add this. Yeah. > Serial is a good name for this field too as previously discussed using > the time is not going to work properly. Want to change all the > references to modtime to "serial"? Might as well. I guess then that I should change tpserver-cpp to create and use serial numbers instead of timestamps. > > Later > > Lee > > Tim 'Mithro' Ansell Later Lee
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