On Thu, 15 May 2008, Tim Ansell wrote:
> <snip>
>
> > And implemented in tpserver-cpp.
> >
> > It made me think that we need to review the actual player frame.
>
> I don't think this frame actually has much effect on game play.

It should get more interesting when we have diplomacy and trading.

> > Currently, we have:
> >
> >  - 32 bit unsigned integer, the the Player id, the Player id
> >  - a string, the Player's Name, The player's name.
> >  - a string, the Player's Race, The race of the player.
>
> Do we need plurals or possessive versions? Don't really think it would
> be needed.

Not that I can think of. Is there any other string descriptions we need? The 
name of the empire?

> > Some things to think about:
> >  - alive field?
>
> I think this would be useful.
>
> >  - list of score (uint32, uint32 map)
>
> What is this for?

Have to know the score, who is winning, in what ways, etc.

> >  - serial (aka modtime)
>
> Everything else has a serial so we should probably add this.

Yeah.

> Serial is a good name for this field too as previously discussed using
> the time is not going to work properly. Want to change all the
> references to modtime to "serial"?

Might as well. I guess then that I should change tpserver-cpp to create and 
use serial numbers instead of timestamps.

> > Later
> > Lee
>
> Tim 'Mithro' Ansell

Later
Lee

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