I've been poking around with how ships and fleets are implemented in
different rulesets (on tpserver-cpp) and I just wanted to make sure I'm
understanding all of it correctly...

A "ship" is essentially just a collection of components each of which is a
collection of properties, correct?

Orders are always given to a fleet not a single ship, correct?

Would the best way to have a single ship execute an order be to have it in a
fleet by itself?

Thanks!
-Dustin (nuleren)
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