I've been poking around with how ships and fleets are implemented in different rulesets (on tpserver-cpp) and I just wanted to make sure I'm understanding all of it correctly...
A "ship" is essentially just a collection of components each of which is a collection of properties, correct? Orders are always given to a fleet not a single ship, correct? Would the best way to have a single ship execute an order be to have it in a fleet by itself? Thanks! -Dustin (nuleren)
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