Being new to "actual" development I have not heard or used of many of  
the tools you've mentioned. I'll make a point this week of looking  
into them and seeing what I can use to make my development better.

As for warnings, I generally make a point of not having any. In the  
case of my Message not being initialized it turns out g++ didn't give  
me a warning. Forgive my naivety, but what flags can I set to increase/ 
show warnings that don't normally get shown. (FYI - I do see warnings  
for things like unused variables, etc.)

Thanks for both the help and the advice everyone.

Ryan 'jphr' Neufeld
---------------------------
visit me at hammerofcode.com

On 14-Jun-08, at 9:20 PM, Brett Nash wrote:

>>>    //Origin message setup
>>>    Message* originMessage;          //message for origin
>>>    assert(originMessage);
>> Not surprising, really. Where's originMessage actually allocated? I'd
>> also double-check your assert function (macro?), since I don't think
>> it's working either (otherwise would have asserted there).
>>
>> BTW, when it comes to pointers, it is a really, really, really good
>> idea to either new/malloc them straight away, or assign them to 0 to
>> force a null-pointer (not sure all compilers assign variables 0 by
>> default).
>
> Personally I think better advice is to READ THE COMPILER WARNINGS.  If
> your compiler isn't printing warnings for uninitialised variables,
> either change the flags, or get a new compiler.  Report spurious
> warnings as bugs &/or fix them.  Your editor/IDE should take you to
> warnings straight away so you have to look at the warnings.  If not,
> change IDE/editor to one that does (vim or emacs).  I recommend use
> -Werror for a while, to get in the habit of really culling warnings
> down.  Aim for 0 warnings in all your code.
>
> Use tools such as lint or sparse to find bugs before they bite you:
> (http://www.kernel.org/pub/software/devel/sparse/).  Use valgrind &
> memprof to find memory problems early in development.
>
> As an aside, except static variables (initialised to a bit pattern of
> all 0's - Not necessarily NULL for pointers), and array & structures  
> in
> certain cases, variables in C & C++ are all uinitialised.
>
>       Regards,
>       nash
> _______________________________________________
> tp-devel mailing list
> [email protected]
> http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel

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