Hi all,

An informal specification of what is required for single-player
support in servers, ruleset modules, and AI clients can be found here:

http://thousandparsec.net/wiki/Single_Player

For GSoC, my test case will use the following:

Server: tpserver-cpp
Ruleset: Risk
AI Client: TBD

jphr, as we discussed previously, could you let me know what
parameters (both forced and regular) are useful for a single-player
Risk game?

AI developers, could you please take a look at the following:

http://thousandparsec.net/wiki/Single_Player#AI_Clients

and let me know if (and how) this is doable with your client? At a
minimum, I need to be able to start and stop it non-interactively from
a shell script, specifying the port to connect to, the ruleset to use
(if necessary), and a username for the client to use (if possible).
Some way of probing whether it started and connected successfully
would be nice also.

Thank you.

-- 
Aaron Mavrinac
www.mavrinac.com

PGP Public Key: http://www.mavrinac.com/pgp.asc
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