Hi all, An informal specification of what is required for single-player support in servers, ruleset modules, and AI clients can be found here:
http://thousandparsec.net/wiki/Single_Player For GSoC, my test case will use the following: Server: tpserver-cpp Ruleset: Risk AI Client: TBD jphr, as we discussed previously, could you let me know what parameters (both forced and regular) are useful for a single-player Risk game? AI developers, could you please take a look at the following: http://thousandparsec.net/wiki/Single_Player#AI_Clients and let me know if (and how) this is doable with your client? At a minimum, I need to be able to start and stop it non-interactively from a shell script, specifying the port to connect to, the ruleset to use (if necessary), and a username for the client to use (if possible). Some way of probing whether it started and connected successfully would be nice also. Thank you. -- Aaron Mavrinac www.mavrinac.com PGP Public Key: http://www.mavrinac.com/pgp.asc _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
