Here's a specific planetary texture source (Bjorn Jonsson from Iceland) with
more specific permissions (attribution):


http://www.mmedia.is/~bjj/planetary_maps.html

All the planetary maps available on these pages are publicly available. You
do not need a special permission to use them but if you do then *please
mention their origin in your work*, e.g. "created by Björn Jónsson" (or
"Bjorn Jonsson" for all of you 8 bit character set challenged out there ;)
or something equivalent.

You are also welcome to link to the maps from your own website.
However, *please
do not place a copy of the maps on your website*. One reason for this is
that from time to time I "upgrade" the maps with improved versions and I
don't want to have old, obsolete versions of my maps scattered around on the
web.
Maybe "embedded in a game" is OK.  I can certainly ask him.

--- Jeff

On Thu, Aug 21, 2008 at 2:53 AM, Jeffrey Miller <[EMAIL PROTECTED]>wrote:

> The black dots represent unpainted background due to a mismatch between the
> (for latitude: for longitude:) iteration over the grain of the original map
> with the projected coordinates of the viewport.  In other words, no cell on
> the original map reprojected right on that pixel.  Adding a tilt or twist
> seems to make this problem worse.  Cheap fixes include post-processing to
> smooth away black pixels within the disk, or chopping up the original map
> into more identically colored adjacent pixels to give a finer grain and
> higher likelihood of painting all the pixels in the disk.
>
> The right thing to do is probably to code up a reverse projection from
> "disk view" space back to "map" space and iterate over pixels within the
> disk so that nothing in the disk view remains unpainted.
>
> ---
>
> According to the web site note, the maps are individually available for
> re-use according to various terms -- probably a "credit given" , but I
> haven't written to the site owner yet.  Let me do that tomorrow (after I
> sleep and collect my wits, before I go out of town again for part 2 of my
> vacation week).
>
> "Most of these maps below are slightly "tweaked" from public domain maps;
> some are based on maps/data which should also be credited to the original
> authors (even if public domain, they deserve credit), so please contact me
> regarding redistribution, commercial use, etc." -- Wm. Robert Johnson.
>
> So in some cases I could go back to William Robert Johnson's sources, or I
> could just see if some kind of credit is appropriate.  Does Thousand Parsec
> have an official "About" or "Credits" section?
>
> -- Jeff
>
>
> On Mon, Aug 18, 2008 at 7:04 PM, Tim Ansell <[EMAIL PROTECTED]> wrote:
>
>> Hey jsmiller,
>>
>> That looks pretty cool. Where are the black dots coming from?
>>
>> Do you know what license these files are under? If they are public
>> domain it would be good to add them to our repository.
>>
>> Tim
>>
>> On Wed, 2008-08-13 at 22:48 -0700, Jeffrey Miller wrote:
>> > Follow-up:  I found some cylindrical projection planetary maps here:
>> >
>> >    http://www.johnstonsarchive.net/spaceart/cylmaps.html
>> >
>> > which seem to work well as textures, allowing for some missing data.
>> > Attached is an example of a reprojected Jupiter disk.
>>
>>
>>
>> _______________________________________________
>> tp-devel mailing list
>> [email protected]
>> http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
>>
>
>
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