On Thu, Aug 21, 2008 at 2:18 PM, Vincent Verhoeven <[EMAIL PROTECTED]> wrote: > > Okay, so > http://www.timeanddate.com/worldclock/fixedtime.html?month=8&day=26&year=2008&hour=13&min=0&sec=0&p1=0 > or http://tinyurl.com/6modsp > for guests to determine their time.
Noon would be classic ;), but I'm afraid it's too early for me. > Okay, catch me on IRC. I need to toy around with my router too I think. Right. I guess you need my IP? >> Now I'm afraid, you see ;). Mine takes no longer than 3-4 seconds on a >> local server. > > I'm sure that the logic in my bot, implemented in C or Java, wouldn't > take a lot longer than a few seconds either. It's just my framework. > Order of magnitude optimizations are probably possible, but were out > of range for SoC, and the bot is still fast enough when playing > against a human so I didn't bother too much. Interesting. I peeked into your code a couple of times, but frankly couldn't really tell what was going on :). Is it some kind of sat-solving? > Sorry bored spectators, > pick a realtime game next time. Or watch the video. > Hopefully StarMapper will work in time! -- Victor. Truth is greater than ten goats (Nigerian proverb). _______________________________________________ tp-devel mailing list [email protected] http://www.thousandparsec.net/tp/mailman.php/listinfo/tp-devel
