Hi Lee, really happy to hear about the upcoming BattleXML support.
Eventually I'll be adding it to the 3d client as well, but for now I'm
working on a release. Currently a large problem I see with the project
is finding people to play with. When newcomers visit the site and
download the client, they can see the demo servers, but with no
competitive games going on it would be hard to hook them in. I think
there could be a few ways to solve this problem:
1. The irc channel could be the main lobby for players to arrange
games, but #tp on freenode is more for developers (as it is logged).
Maybe we could open a new irc channel and have a built in chat for the
clients?
2. After finding some players, I'll need to setup a server for
everyone to join. If all of us are on windows, then the server has to
be runnable on windows but the latest binary of tpserver-cpp is 0.41,
and they would have to download and configure that, etc. Perhaps a
different approach would be to allow the current demo server to host
new games? Like having some way for players to startup a new instance
of tpserver on the demo server, or perhaps tpserver could host several
games in a single process. (I don't really have a deep understanding
of what's possible, sorry)

Happy Software Freedom Day,
Eugene

On Fri, Sep 19, 2008 at 5:27 AM, Lee Begg <[EMAIL PROTECTED]> wrote:
> To put it another way....
>
> What are you working on, or wanting to work on?
> What needs to be improved?
>
>
> Later
> Lee
>
> Lee Begg wrote:
>> Hi all
>>
>> I'm taking part in Software Freedom Day on Saturday in Wellington, New
>> Zealand. I was pondering what to work on that day. I will probably tell
>> lots of people about TP, maybe even give a presentation about it.
>>
>> I was thinking about starting BattleXML support in tpserver-cpp. Maybe
>> also some polishing to gear up for the next release. Any other thoughts?
>>
>> What will you be doing?
>>
>> Later
>> Lee
>>
>
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