On Wed, Mar 27, 2013 at 2:12 PM, Dwayne Bailey <dwa...@translate.org.za> wrote:
> Hi,
>
> Julen and I met in Pretoria in January to discuss our release and
> development process moving forward after 2.5.
>
> I've finally managed to capture that discussion and have updated the
> release document here:
> http://docs.translatehouse.org/projects/pootle/en/latest/developers/release.html
>
> Would love you all to give that a read and check for any typos and errors.
>
> In general the doc should give some clarity on:
>
>    1. When you can contribute and land things
>    2. When to expect a new release of Pootle
>    3. What you can expect when running from master.
>
>
> However, we do need some input and help in these two thing:
>
>    1. When to branch when creating time-based releases.
>    2. What to name our branches.
>
>
> When to branch
> Options
>
>    1. As written now branch would happen at the end of the stabilising
>    month, i.e. as late as possible - thus forcing focus on the stabalisation
>    2. Branch early and port change to the branch as needed - allows master
>    to continue in rapid development
>    3. Branch just before invasive changes - kind of a compromise of the
>    above two.
>
> Your thoughts?

I think 1 is the best. It will minimize the port of changes between
master and other branches.


> Branch naming
>
>    1. Previous - simply 2.5.0 - I think this then confuses tags and
>    branches that have the same name
>    2. As written - 2.5.0-branch - I'm liking this less.
>    3. Suggested by Julen stable/2.5.0

I like 3. Or perhaps release/2.5.0.

I am not sure if I understand well this, and perhaps there is a very
good reason. The proposal is to have a master in which development has
place, and when the time comes new branches are created for each new
release, so what are the tags for?  I assume that won't exist branches
like 2.5.0.1 and thus tags will be used.


Bye

> Your thoughts?
> Thanks for the input
>
> --
> Dwayne
>
> *Translate*
> +27 12 460 1095
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Own the Future-Intel&reg; Level Up Game Demo Contest 2013
Rise to greatness in Intel's independent game demo contest.
Compete for recognition, cash, and the chance to get your game 
on Steam. $5K grand prize plus 10 genre and skill prizes. 
Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d
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