> >> Also, since you?re defining the array at global scope, the size of it > >> must be a compile time const-expression anyways, so you wouldn?t even > >> need dynamic memory allocation.
it's not going to work (in the 96K RAM of a Due, anyway): arm-none-eabi-gcc/4.8.3-2014q1/bin/../lib/gcc/arm-none-eabi/4.8.3/../../../../arm-none-eabi/bin/ld: address 0x20096900 of /tmp/arduino_build_252939/simple-wireframe.ino.elf section `.bss' is not within region `ram' Womp womp! This happens even if I set my image space to 10x10x10, so I'm guessing it's out of space on just code. I'll have to get it working on a Beaglebone Black and use the PRU to run the DACs. There's probably some way to get it done. I know the game Elite had very simple 3D graphics with backface culling and hidden line removal, and I know there was a c port of it. -- "The theater of noise is proof of our potential." |\ | (¯ \/ |¯\ |V| |\ ¯|¯ |¯) | \/ | | | |¯\ (¯ /¯ /\ |V| |-||_ (_ /\ |_/ @| | |-| | | \ | /\ |^| | |_/ (_ . \_ \/ | | You won't find me on Facebook. _______________________________________________ Triangle, NC Embedded Computing mailing list To post message: [email protected] List info: http://mail.triembed.org/mailman/listinfo/triembed_triembed.org TriEmbed web site: http://TriEmbed.org To unsubscribe, click link and send a blank message: mailto:[email protected]?subject=unsubscribe
