> >> Also, since you?re defining the array at global scope, the size of it 
> >> must be a compile time const-expression anyways, so you wouldn?t even 
> >> need dynamic memory allocation.

it's not going to work (in the 96K RAM of a Due, anyway):
arm-none-eabi-gcc/4.8.3-2014q1/bin/../lib/gcc/arm-none-eabi/4.8.3/../../../../arm-none-eabi/bin/ld:
 address 0x20096900 of /tmp/arduino_build_252939/simple-wireframe.ino.elf 
section `.bss' is not within region `ram'

Womp womp! This happens even if I set my image space to 10x10x10, so I'm 
guessing it's out of space on just code.

I'll have to get it working on a Beaglebone Black and use the PRU to run the 
DACs.

There's probably some way to get it done. I know the game Elite had very simple 
3D graphics with backface culling and hidden line removal, and I know there was 
a c port of it.


-- 
"The theater of noise is proof of our potential."
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