Heh. Followup to my first message on this subject. I got
TiMidity++ working, with the help of a howto I found. But I'd still like
to know what any of you guys use out there for sequencing and composition.
Also, what do you all do to address the issue of lag? If my 3-D games can
make me hear "KAPOW!!" at the (apparent) exact instant I click my mouse
button, why do most of my MIDI programs often suffer lag of a second or
more? If I'm chaining devices just as simply as MIDI-in -> MIDI-synth,
why do I have so much trouble getting anything LESS than 250ms of lag
between when I press a key and when I hear a note? Any pianists out there
can imagine how hard it'd be to play a song if your piano didn't make any
sound until a quarter of a second after you press a key..
This should be simple. Why isn't it? :-P
Cheers,
~Brian
On Sun, 11 Dec 2005 21:28:44 -0500, Brian Henning
<[EMAIL PROTECTED]> wrote:
Hi Folks!
Just curious if anyone out there in TriLUG land does much with MIDI
on our favorite platform. I've been doing some looking around, and a
lot of what I've found hasn't been encouraging.
There're two main issues I currently face in wanting to get MIDI
functionality with my current setup. One is composition tools, and so
far I haven't even looked that far into it, because it's currently
undermined by the second issue, which is software synths. If my onboard
sound hardware has a hardware synth at all, it's a cinch that it sounds
like crap, and furthermore FC4 doesn't know anything about it by default
and I don't feel like expending the effort to get it working when I'm so
certain the sound results will be horrid. So I'm looking for software
synth programs, and I'm coming up very discouraged.
Of course, there's TiMidity++, which seems to require a lot of inside
knowledge to get working (and doesn't include a GUI by default).
There's a few others, which all seem to have stagnated or not be geared
toward the simple rendering of a run-of-the-mill MIDI song.
So I ask you all. What do yous guyses use, if anything?
Cheers,
~Brian
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