From: Tyson Smith <tyson.w.sm...@gmail.com>

2^n case will now cover up to 128 where previously it only went to 64.
Removed -128, 127, -1 cases, they will be covered by the 2^n and 0xff
cases with plus_minus_two() call.
---
 interesting-numbers.c | 30 +++++++++---------------------
 1 file changed, 9 insertions(+), 21 deletions(-)

diff --git a/interesting-numbers.c b/interesting-numbers.c
index c0805ab..4b23b4c 100644
--- a/interesting-numbers.c
+++ b/interesting-numbers.c
@@ -20,28 +20,15 @@ static unsigned int plus_minus_two(unsigned int num)
        return num;
 }
 
-static char get_interesting_8bit_value(void)
+static unsigned char get_interesting_8bit_value(void)
 {
-       char num = 0;
-
-       switch (rand() % 7) {
-       case 0: num = -128;
-               break;
-       case 1: num = -1;
-               break;
-       case 2: num = 0;
-               break;
-       case 3: num = 1;
-               break;
-       case 4: num = 1UL << (rand() % 7);
-               break;
-       case 5: num = 127;
-               break;
-       case 6: num = rand() % 256;             // 00-0xff
-               break;
+       switch (rand() % 5) {
+       case 0: return 1;                                       // one
+       case 1: return 0xff;                            // max
+       case 2: return 1UL << (rand() & 7);     // 2^n (1 -> 128)
+       case 3: return rand() & 0xff;           // 0 -> 0xff
+       default: return 0;                                      // zero
        }
-
-       return num;
 }
 
 static int get_interesting_16bit_value(void)
@@ -103,7 +90,8 @@ unsigned int get_interesting_32bit_value(void)
                break;
        }
 
-       num = plus_minus_two(num);
+       num = rand() & 0xf ? num : plus_minus_two(num); // 1 in 16 call 
plus_minus_two
+
        return num;
 }
 
-- 
1.9.1

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