Thanks for clearing things up. I'm aware that there are a number of free software games and I play some of them too. However I'm mostly interested in games written for Windows, or maybe DOS. They are non-free software, but I make an exception for games.

That's a clever solution, building the binary on x86 and only compile it on the Yeeloong. Didn't think about that. I find those little netbooks more appealing now, but the lack of 3D acceleration is, of course, annoying.

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