On 12-12-23 11:31 AM, [email protected] wrote:
> I am interested to make deb packages of games that are outdated in the
> repos or does not exist in repos at all.
>
> Like UFO: Alien Invasion, Speed Dreams, TripleA, and World of Padman.

If you target only Debian initially (and make it), it will take a rather
long time to get to Trisquel users in the main repository.

If you are targetting Trisquel 6, making packages available for Ubuntu 
12.04 LTS following any of the existing guides will get you started.

Maybe we could have a packaging guide for Trisquel that would help put
together such packages, based on Ubuntu guides. I've never done
packaging but here is something to get started.

There is this packaging guide, published under the Creative Commons
Attribution-ShareAlike 3.0 License:
https://wiki.ubuntu.com/PackagingGuide

This new guide based on it has been very actively developed lately:
http://developer.ubuntu.com/packaging/html/
The license should also be the same as the above, although it's not
clearly stated other than the project page. I filed a bug for that:
http://pad.lv/1093447

I'd prefer following the second guide, you will end up with packages
that are not in the repositories yet but can be cited in needs-packaging
and RFP bug reports for Ubuntu and Debian, respectively, which will get
better chances of being integrated into Debian and Ubuntu sooner, while
being available immediately to anyone willing to install them manually.

In other words, make packages available directly ASAP, while following
due dilligence to make them available in Debian and Ubuntu.

If there is a more efficient, "reaches-many-users" way, I'd love to hear
about it.

Cheers,

F.


-- 
Fabián Rodríguez
http://fsf.magicfab.ca


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