20FPS might be down to a specific map. Some of my maps have many patch-meshes within the same portal area so slowdown. Some of the xonotic and nexuiz playermodels are pretty heavy on the engine, I set their lod high usually. I bet it's a map though. I did some code this week to help offset the grenade (and other fragment weapon) lag. It spawns its fragments over 12 frames rather than 1 now. So it's 100 or less fragments spawned per frame rather than 500 or 1000 spawned in one frame. This has an effect when I played on local host, and should have a positive effect when on the network (these settings can be edited in one's own config.cfg or autoexec.cfg in ~/.xonotic/data/ g_balance_grenadelauncher_ (primary/secondary) _fragments_frames
also _fragments
_radius etc (one can tweak all xonotic weapons to work best on one's setup)

Added another medeval weapon (rapier) too :)

I posted on the opengameart forum post too, in the conversation:
http://opengameart.org/forumtopic/chaosesque-anthology-opensourcefree-fps-standalone-mod-of-xonotic-released#comment-22378

I'll put in your crossbow fx soon.

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