"what we really need is a social change: we need to convince indie developers to take the extra step of releasing their source code and applying a free/libre software license"

Herein lies the problem. It's not just a case of releasing source - applying a license like the GPL, especially in the case of downloaded software removes the possibility of getting rich from sales of the game. Freedoms 2 and 3 mean that anyone can legally obtain a copy of a game without paying for it. So the problem isn't that developers fear losing control of their "art", but that they want to be paid for it.


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