Not going to be exacly by any stretch, I reckon, but not as bad as we
initially thought, from the looks of it, for sure.
- [Trisquel-users] Valve's Direct3D to OpenGL translation layer... tegskywalker
- Re: [Trisquel-users] Valve's Direct3D to OpenGL translat... LDrumbler
- Re: [Trisquel-users] Valve's Direct3D to OpenGL translat... davesam415
